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| Flash
5: Load, Unload and Chain SWFX Effects |
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| Table of Contents |
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| Concepts Covered |
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Load Movie
Unload Movie
Flash Treatment of Its Own Movies
Levels
Movie Clips
With
OnClipEvent
Alpha
Set Property
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| Table of Contents |
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| Introduction |
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| While
it's easy to make exciting animations and text effects in SWFX, it's often
not clear how best to incorporate them in your larger Flash project. The
SWFX Help and website explains conceptually how to load your SWFX .swf
into a movie clip and set its attributes with Actionscript. This is fine
if you are very comfortable with Actionscript. However, many of us designers
find the scripting does not come naturally to us. So here's a little step-by-step
tutorial. In it we will sequentially load and unload SWFX swfs into a
larger Flash 5 movie. |
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| Table of Contents |
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| Goal |
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| Objectives and Assumptions |
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| This is
a simplified, general tutorial that will however teach you some basic
concepts in a hands-on manner. It demonstrates how to use a timer to unload
an SWFX effect at a certain time, and also how to use a variable to unload
an effect and load another in its place. We'll also take a moment to show
why using movie clips with SWFX effects is so superior to using levels.
And finally we'll quickly change the x and alpha of the effect in a simple
way. Since SWFX incorporates both Flash 3 and Flash 4 effects, our tutorial
will use one of each so you can see how it goes! |
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| Part 1 |
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| Making the SWFX Effects |
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Let's start in
SWFX:
- Open it, and
type in whatever text you like. For this example, I used the text
"Flash Rules," and I chose a Flash 3 effect, All in One.
- The easiest
way to position your animation in your final Flash project is to make
the SWFX file the same dimensions as your larger Flash movie. So before
you go any further, go to the Movie panel and set the width and height
to be the same as the final Flash movie, 550 and 400.
Also, it helps to set the background color to match that of your Flash
movie as well, although it's not strictly necessary. Select whatever
font and size you prefer. Just make sure it fits in the movie window!
Click Preview to ensure no part of your text disappears off
the stage during the effect.
- This is a thinking
step: Where within my final Flash movie will my SWFX animation go?
I took a look at my final design. As with all Flash projects, it often
easier to start with a rough sketch of the end of the animation and
work backwards to get there. So look at your final Flash design, using
the ruler in Flash, and find the x and y positions for your animation.
To some extent where your animations end up depends on the particular
SWFX effect you choose. Use guides in Flash to help you. But draw
out or visualize the completed effect; this helps a lot. Remember,
Flash doesn't place or measure these animations from the center of
the text, but from the upper-left hand corner. SWFX does the same.
- Set the x
pos and y pos positions in the SWFX Font panel to
20 and 20. This sets the upper-left hand corner of the
text at 20, 20 in the animation when you save it. And this is where
it appears when it loads into the final Flash movie.
- Click Preview
to look at your animation. Neat, huh? To make it possible to open
the Flash 3 effect later, clear the protect swf checkbox. And,
for purposes of the tutorial, also clear the loop output checkbox.
Click Save As to save it to your Desktop. Name it ani1.swf.
- While we're
here, let's make the Flash 4 effect. I used the same text, but chose
the effect, Alpha Scan. Set the x and y pos to
220 and 190. Again, clear the protect swf and
loop output checkboxes. Save As ani2.swf to your
Desktop.
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